Sponsorship Opportunities Venue Accomodation Contacts Press Kit
For more info, Contact
Secretariat
Computer Games & Allied Technology 08
03 Anson Road, Springleaf Tower
#32-00 Spore 079909
Tel: +65 62361530
Fax: +65 6438 8085
Email: info@cgames.com.sg
 
 
    TECHNICAL SESSIONS
   

The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of Animation, Multimedia, IPTV & Edutainment.

The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.

TECHNICAL SESSIONS

• Gaming - Mobile, PC, Online, Console
• Aesthetic Approaches to Game Design & Development
• Storytelling and Narrative Landscapes
• Design Documentation
• Games Simulations and Dynamic Models
• Interactive Simulations
• Tools and Systems for Games and Virtual Reality
• Intelligent Agents and Gamebots
• Gaming – Hardware and Accessories
• Graphics & Visualisation
• Texture and Shader Programming
• Stereographics in Real Time
• Cinematography
• Sound Design and Music Systems
• Multichanel Audio
• Audio Techniques for Racing Games
• Media Theory
• Interactive Dynamic Response for Games
• Mapping the Mental Space of Game Genres
• Cultural and Media Studies on Computer Games
• Experiential Spatiality in Games

• Player Behavior and Consumer Demographics
• Game Development Contract Outsourcing
• Project Funding and Financing
• Social/Humanities Aspects of Games
• Cheat Codes -To Cheat or Not to Cheat
• Mobile and Multiuser Games
• IPTV and Service Convergence
• Pay-As-You-Play and IPTV
• Academic Courses for Game Design &  Development
• Multiuser Virtual Environments (Muves) in Education
• Learning to Play or Learning through Play
• Game Security
• Games and Intellectual Property Rights
• Laws, Regulations, Certifications and Policies for Gaming
• Censorship of Video Games Content
• Artificial Intelligence
• Art, Design and New Media
• Education, Training, and Edutainment Technologies
• Human Factors of Games
• Sound and Music

 
   
  Supporting Organisations  
               
                
             

Sponsors & Exhibitors     Partner Universities    
 
  
          
   

  Simon Fraser University

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