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Conference Theme

Annual International Conference on Computer Games, Multimedia and Allied Technology  raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions

SESSIONS

  • Aesthetic Approaches to Game Design & Development
  • Storytelling and Narrative Landscapes
  • Design Documentation
  • Games Simulations and Dynamic Models
  • Interactive Simulations
  • Tools and Systems for Games and Virtual Reality
  • Intelligent Agents and Gamebots
  • Gaming – Hardware and Accessories
  • Graphics & Visualisation
  • Texture and Shader Programming
  • Stereographics in Real Time
  • Cinematography
  • Sound Design and Music Systems
  • Multichanel Audio
  • Audio Techniques for Racing Games
  • Media Theory
  • Interactive Dynamic Response for Games
  • Mapping the Mental Space of Game Genres
  • Mobile Gaming
  • Cultural and Media Studies on Computer Games
  • Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design &  Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Geometric Modelling and Shape Modelling

International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2011)

Conference Program




Conference Program will be updated shortly.

*Note – Conference program may be subject to minor changes.

TECHNICAL SESSIONS

The conference covers wide range of topics with stimulating technical sessions covering the conference theme of Animation, AI, Multimedia, IPTV, Edutainment, Mobile, Virtual Reality, Simulation and IT Security.

The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.

TECHNICAL SESSIONS

• Gaming - Mobile, PC, Online, Console
• Aesthetic Approaches to Game Design & Development
• Storytelling and Narrative Landscapes
• Design Documentation
• Games Simulations and Dynamic Models
• Interactive Simulations
• Tools and Systems for Games and Virtual Reality
• Intelligent Agents and Gamebots
• Gaming – Hardware and Accessories
• Graphics & Visualisation
• Texture and Shader Programming
• Stereographics in Real Time
• Cinematography
• Sound Design and Music Systems
• Multichanel Audio
• Audio Techniques for Racing Games
• Media Theory
• Interactive Dynamic Response for Games
• Mapping the Mental Space of Game Genres
• Cultural and Media Studies on Computer Games
• Experiential Spatiality in Games

  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design &  Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Geometric Modelling and Shape Modelling
International Annual Conference on
Computer Games; Animation, Multimedia, IPTV, Edutainment & IT Security
SCOPE

The evidently expanding Global and Asian Gaming industry defines the need for the International Conference on Computer Games, Multimedia and Allied Technology. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Asian counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional Gaming studios, Game production companies and Allied technology and service providers to showcase their technology, products and services at the concurrent industry symposium.

KNOW THE LATEST RESEARCH, TECHNOLOGY & BUSINESS TRENDS AT TECHNICAL SESSIONS

The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome and can be communicated to the Conference secretariat at info@cgames.com.sg
• Gaming - Mobile, PC, Online, Console
• Aesthetic Approaches to Game Design & Development
• Storytelling and Narrative Landscapes
• Design Documentation
• Games Simulations and Dynamic Models
• Interactive Simulations
• Tools and Systems for Games and Virtual Reality
• Intelligent Agents and Gamebots
• Gaming – Hardware and Accessories
• Graphics & Visualisation
• Texture and Shader Programming
• Stereographics in Real Time
• Cinematography
• Sound Design and Music Systems
• Multichanel Audio
• Audio Techniques for Racing Games
• Media Theory
• Interactive Dynamic Response for Games
• Mapping the Mental Space of Game Genres
• Cultural and Media Studies on Computer Games
• Experiential Spatiality in Games
  • Player Behavior and Consumer Demographics
  • Game Development Contract Outsourcing
  • Project Funding and Financing
  • Social/Humanities Aspects of Games
  • Cheat Codes -To Cheat or Not to Cheat
  • Mobile and Multiuser Games
  • IPTV and Service Convergence
  • Pay-As-You-Play and IPTV
  • Academic Courses for Game Design &  Development
  • Multiuser Virtual Environments (Muves) in Education
  • Learning to Play or Learning through Play
  • Game Security
  • Games and Intellectual Property Rights
  • Laws, Regulations, Certifications and Policies for Gaming
  • Censorship of Video Games Content
  • Artificial Intelligence in the Context of Gaming
  • Art, Design and New Media
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Sound and Music
  • 3D Geometric models
  • Geometric Modelling and Shape Modelling

KEYNOTE SPEAKERS
International Conference on Computer Games, Multimedia and Allied Technology  will have several invited keynote speakers, who are internationally recognized experts in their areas.

SUBMISSION OF PAPERS
Authors should submit a complete paper in English of up to 8 A4 pages, using the submission procedure indicated below. The program committee will review all papers and the author of each paper will be notified of the result, by email. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. Authors must also indicate the conference track to which the paper is submitted. The paper must be carefully checked for correct grammar and spelling.

Due to space limitations in the Proceedings, the camera-ready version will be limited to 8 (eight) pages for full papers.  If necessary, the number of pages may be increased up to a maximum of 12 (long presentations) at an additional cost which will be borne by the Author.

Click here to Download Style Sheet - 1 & 2.

PROCEEDINGS
The accepted papers for the International Conference on Computer Games, Multimedia and Allied Technology  will be included in a book of Conference proceedings, provided the presenter is registered by the due date. The Conference proceedings would also be available in electronic form (CD-ROM). Extra copies of the Conference proceedings would be available during the Conference days at the Secretariat at an additional cost.

PRESENTATIONS
Accepted Papers would be presented in the assigned technical sessions by the pre-registered authors as an oral presentation. In the absence of a pre-registered author any other registered Co-Author for that paper can make the oral presentation. Incase the first author or the Co-authors are unable to make the oral presentation they may delegate other academic expert deemed suitable to present and defend the paper and inform the Secretariat accordingly before two months from the date of the conference.

PRE-REGISTRATIONS

The presenting authors of each accepted regular and invited papers will have to registered within the deadline provided to them.

For queries regarding submission, write to: submission@cgames.com.sg


  Registration Details
 
 

Registration Options

Mail
Download the registration form Click here to download form - complete, and mail with payment to:

SECRETARIAT
Academic Conference on Cloud Computing and Virtualization
10 Anson Road
#14-04, International Plaza,
Singapore- 079903


Fax

Download the registration form - complete, and fax to (65) 63270162. Click here to download form

  * For assistance, contact the Conference Secretariat at
Tel: (65) 63270 166/161
Fax:
63270161
TIme: Monday - Friday, during 9:00AM - 4:00PM (Standard time zone: UTC/GMT +8 hours)
email:
registration@cgames.com.sg
 

Payment Options

  1. Payments can be made through Demand Draft drawn in favour ‘‘Rapidstart Pte Ltd" and mailed to

Rapidstart Pte Ltd
10 Anson Road
#14-04, International Plaza,
Singapore- 079903


Click here to download form

 

2. Payments can be made through wire transfer to the following bank

Account Name :‘Rapidstart Pte Ltd’
Bank Address:
UOB,Anson Road,
#01-01 International Plaza,
Singapore 079903

Account Number: 057-374-303-804-3
SWIFT CODE : UOVBSGSG

  *Note:   “The remitter to bear the local and overseas commission/cable/other bank charges for the TT.”
 

3. Online Credit Card Payment through Paypal.

  *Note: There will be an administrative fee of 5%(which includes the paypal transaction charges) on all credit/debit card payments.
 

Category

Euro (EUR)Approximately

SG Dollar (SGD)

US Dollar(USD) Approximately

Early Bird Registration – (Refer Key Dates)

486

930

661

Late Registration

575

1100

782

Early Bird Registration - Research Student Author (Refer Key Dates)

405

775

551

Research Student Author
450 860 611

Non Authors Delegates

575

1100

782

Spot Registration

784

1500

1067

Additional Paper submission

186

355

252

Social Events Pass

211

370

273

Group Registrations – 3 Author Delegates from the same organization

1285

2460

1749

Group Registrations – 4 Author Delegates from the same organization

1541

2950

2097

Group Registrations – 5 Author Delegates from the same organization

1802

3450

2452



*Please note all rates are subject to 7% GST*

Notes:
1.We encourage payment in Singapore Dollars. Please refer to the current conversion rate to make payment in Euros (above prices in Euro are approximate).
2. Students should provide valid evidence of student status in order to avail discounted registration
3. The Conference registration fees are exclusive of delegates travel and accommodation costs
4. Purchase of Social Events pass by attendees other than conference delegates, is subject to conference organizers approval and discretion

Delegate Registration Fee shall include the following:

  1. Participation in all Plenary/Keynote Sessions, Technical Sessions & Seminars.
2. Conference delegate kit comprising of Programme Schedule, writing pad, pen etc.
3. Two Tea/Coffee breaks per day on all the  days of the Conference.
 

Force Majeur Condition

  In case of any unforeseen or unprecedented occurrence beyond the hold of the conference secretariat, where the conference is called off, due to natural disasters, epidemics, man-made civil disturbances or other mishaps of large scale, there shall be no refund or reimbursement of any fees or commitments.
 

Cancellation/Substitution Policy

 

• In case a registered participant is unable to attend the conference, s/he may send a substitute to attend the conference. S/he must inform the Secretariat before one month from the date of the conference.