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CGAT
| The evidently expanding Global and Asian Gaming industry defines the need for the International Conference on Computer Games, Multimedia and Allied Technology. The conference provides a platform for the international gaming community experts to discuss and deliberate with their Asian counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference shall strive to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry. The conference also provides an opportunity to the international and regional Gaming studios, Game production companies and Allied technology and service providers to showcase their technology, products and services at the concurrent industry symposium. |
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KNOW THE LATEST RESEARCH, TECHNOLOGY & BUSINESS TRENDS AT TECHNICAL SESSIONS
The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome and can be communicated to the Conference secretariat at info@cgames.com.sg
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- Gaming - Mobile, PC, Online, Console
- Aesthetic Approaches to Game Design & Development
- Storytelling and Narrative Landscapes
- Design Documentation
- Games Simulations and Dynamic Models
- Interactive Simulations
- Tools and Systems for Games and Virtual Reality
- Intelligent Agents and Gamebots
- Gaming – Hardware and Accessories
- Graphics & Visualisation
- Texture and Shader Programming
- Stereographics in Real Time
- Cinematography
- Sound Design and Music Systems
- Multichanel Audio
- Audio Techniques for Racing Games
- Media Theory
- Interactive Dynamic Response for Games
- Mapping the Mental Space of Game Genres
- Cultural and Media Studies on Computer Games
- Experiential Spatiality in Games
- Player Behavior and Consumer Demographics
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- Game Development Contract Outsourcing
- Project Funding and Financing
- Social/Humanities Aspects of Games
- Cheat Codes -To Cheat or Not to Cheat
- Mobile and Multiuser Games
- IPTV and Service Convergence
- Pay-As-You-Play and IPTV
- Academic Courses for Game Design & Development
- Multiuser Virtual Environments (Muves) in Education
- Learning to Play or Learning through Play
- Game Security
- Games and Intellectual Property Rights
- Laws, Regulations, Certifications and Policies for Gaming
- Censorship of Video Games Content
- Artificial Intelligence in the Context of Gaming
- Art, Design and New Media
- Education, Training, and Edutainment Technologies
- Human Factors of Games
- Sound and Music
- 3D Geometric models
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CCV
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Cloud Computing is defined as a pool of virtualized computer resources. Based on this Virtualization the Cloud Computing paradigm allows workloads to be deployed and scaled-out quickly through the rapid provisioning of virtual machines or physical machines. A Cloud Computing platform supports redundant, self-recovering, highly scalable programming models that allow workloads to recover from many inevitable hardware/software failures.
The concept of cloud computing and how virtualization enables it offers so many innovation opportunities that it is not surprising there are new announcements every day. The innovation will continue and there will be massive value created for customers over the coming years. Most technologists are sold on the fundamentals of cloud computing and it's a realization of the last 20 years of architecture development.
The conference throws light on how to use cloud computing as a technical design center; how to take advantage of the economics of cloud computing in building and operating cloud services; and how to plan for the technical and operational scale that cloud computing makes possible. Virtualization is a huge topic, and this conference helps to understand virtualization concepts and technology.
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KNOW THE LATEST RESEARCH, TECHNOLOGY & BUSINESS TRENDS AT TECHNICAL SESSIONS
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The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of Cloud Computing and Virtualization.
The session list is indicative of the key areas of discussion but is not restrictive, and suggestions for additional specific sessions are welcome. Please write to info@cloudcomputingconf.org your suggestions for additional sessions.
- Understanding the Cloud
- The Dark Side of Clouds
- Building Great Companies on the Cloud
- Operating Systems
- Kernel-Exchange Modules
- Control Services
- Distributed Composite Services
- Basic Services
- Application Exchange Modules
- Cloud Enterprise
- IT Security Delivered from the Cloud
- Ahead in the cloud - The power of Infrastructure as a Service
- Dynamic Deployment & Scalability for the Cloud
- A Novel Approach to Cloud Networking
- Cloud Architecture
- The Benefits of Cloud Storage
- Cloud Computing Applications
- Distributed Infrastructure
- Getting Ready for Cloud Computing - IT Strategy, Architecture and Security Perspective
- The Business Value of Cloud Computing & Virtualization
- Leveraging Endpoint Virtualization
- Compliance in the New Age of Virtualization and Securing the Benefits of Virtualization 2.0
- Enabling Disaster Recovery for any size business
- The impact of IT Virtualization on Applications and Networks
- Virtual Desktop Delivery
- Potential of Virtualization
- Managing Virtualization with IT Process Automation
- Troubleshooting your virtual Infrastructure
- Controlling Virtual server sprawl
- Virtualization Management Futures
- Agent-based Cloud Computing and Cloud Economy
- Cloud Business Models
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International Conference on Cloud Computing and Virtualization will have several invited keynote speakers, who are internationally recognized experts in their areas.
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